![]() XP takes a somewhat steeper learning curve, but it can make MUCH nicer maps than VXA. If you want to just crank out a boxdwarf adventure in a hurry, VXA is a good way to go, and there are ways around a lot of its shortcomings, but there are around XPs too. using engine hacks to upgrade VXAs resolution is a violation of the EULA. * XP has about the same autotile support, but allows a couple little extra features, and handles distance and layer options with them better. RPG Maker VX Ace features a largely expanded collection of graphics, with 4 tilesets and collapsed character sprites included, on top of many new sprites. This essentially means much less creative layering, and having to use tricks to put certain objects on top of things. VXA is restricted to 2 layers, and will not let you choose which layer a given tile is on if the tile is in a certain place in the tileset, it goes on a specific layer. * XP can handle not only an entire extra layer of map tiles, but UNLIMITED TILESET SIZES. VXA starts having serious fits if you try to make a game around characters that are not waddling cubes (and while you can make larger sprites, VXA starts having graphics issues with them at times). * XP is not designed around a specific character size, but defaults to a slightly less absurd looking character size. *clears throat* now for the part some people dont want to hear because NU-UR IZ ALWEEZ BETTAR. * VXA actually has much higher caps on how many variables and switches you can use. (it essentially does all the same stuff, it just sepperates it more clearly by function) * VXA has a lot more pretty lines in the database management windows that make it slightly easier to learn how to use. * admittedly, VXA runs slightly smoother on old or weak computers. * VXA has support for faces in the text window, making XP a step down on that front too. (there are a few scripts floating around to let XP run AVIs) * VXA also has built in AVI support, making XP the only rpgmaker engine to NOT be able to play video files by default. * VXA has a more recent scripting language, and a lot of coders have moved over to it, so a lot of the time it can be hard to find scripts and script support for XP, but XP had fewer things as engine hardcoded, so it took less engine hacking to do some things. The answer comes down rather heavily to what you plan to be doing. – Please don’t repost resources, link back to this thread or my homepage.XP and VXA both have strong points and weak points. – If you alter or build upon the material, you must distribute your contributions under the same license as the original. – You are free to alter the resources for your own purpose. – Resources are free to use, but you must credit PandaMaru. The resources are build upon the original Run Time Package (RTP) – therefore they are „edits“ and all creative rights belong to Enterbrain/Kadokawa. You are only allowed to use these ressurces in your RPG Maker projects. You need to own a legal licence for this particular RPG Maker. These resources are created for RPG Maker VX Ace by Enterbrain. – Verbreitung (auch von veränderten Ressourcen) nur unter gleichen Bedingungen. Domaine concerné: graphisme Logiciel utilisé: rpg maker VX Ace Bonjour à tous je viens dacquérir rpg maker VX Ace, et cependant jai un problème que je narrive pas à résoudre, je suis tout débutant je le précise parce-que jai comme le pressentiment que ma question est idiote, mais comme je ne men sors vraiment pas je me permets de solliciter votre aide. – Bitte kein Reposting der Ressourcen auf anderen Seiten, ohne meine Erlaubnis. – Verlinkung zum Thread oder meiner Homepage erlaubt. – Verwendung unter der Angabe von PandaMaru in den Credits. Sie nutzten das RTP als Basis (somit allgemein als „Edits“ bekannt) und damit liegt das Urheberrecht ebenfalls bei Kadokawa. VX is probably not even worth considering, as its worse than VX Ace in every way except for the price. Diese Ressourcen sind für den RPG Maker VX Ace von Enterbrain erstellt, nur mit der Lizenz für diesen Maker und nur in RM-Projekten zu verwenden. ![]()
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